Nvidia GeForce RTX 4080 graphics card review

The Nvidia GeForce RTX 4080 helped resurrect a test PC with five-year-old hardware. How does it compare when inside a cutting-edge PC?

Nvidia GeForce RTX 4080 graphics card
Nvidia GeForce RTX 4080 graphics card
4.5 out of 5 stars
4.5
Video RAM
16GB GDDR6X
Nvidia DLSS version
DLSS 3
Ray tracing cores
Third generation
Nathan Lawrence
Jan 30, 2023
Icon Time To Read16 min read
Quick verdict: Nvidia GeForce RTX 4080
The Nvidia GeForce RTX 4080 graphics card is an absolute beast. Even in an older desktop PC, the RTX 4080 chews up games in 4K resolutions and spits out impressive frame rates. Surprisingly, all of that power draws less power and produces less noise than expected. Still, the RTX 4080 is a chonky GPU that may block motherboard sockets, depending on the board. It’s an expensive investment in future-proofed gaming but worth considering the older or slower your current graphics card.
pro
Pros
pro Future-proofed performance
pro Runs quiet and cool
pro Lower-than-expected power draw
con
Cons
con As big as a 4090 (but not as powerful)
con Must match motherboard and case to GPU
con Performance leap equals RRP leap

Around five years is the sweet spot for when a high-end PC is crying out for a full upgrade. You can extend life by dropping in more RAM, adding additional (ideally faster) storage and, most commonly for easy performance gains, slapping in a new graphics card. That’s what I did when Nvidia sent me a GeForce RTX 4080 graphics card to review. And I used it to answer a straightforward question: can squeezing an RTX 4080 upgrade into a rig with five-year-old components turn an ageing machine into a high-end beast? Let’s find out.

Since writing this review, I’ve done dozens of hours of testing of the 4080 inside a cutting-edge PC and updated the relevant findings below. While you might expect it to be a straightforward win for the new PC in every game, strangely, that’s not the case. Read on for the full breakdown of old and new testing results.

Nvidia GeForce RTX 4080 graphics card

How much does the Nvidia GeForce RTX 4080 cost in Australia?

The RTX 4080 is an expensive investment in the future, starting at around $2,099.

Make no mistake: the days of $1,500-ish high-end Nvidia graphics cards are done and dusted. Admittedly, the Nvidia GeForce RTX 3080 was tricky to buy at launch let alone close to its $1,259 starting price, but the RTX 4080 prices start at around $2,099. That price has gone down slightly since launch.

For comparison, AMD’s Radeon 7900 XT prices start at around $1,569 while the higher-performing RX 7900 XTX prices kick off at around $1,789. According to benchmarks from other sites, the 4080 has around a 15% to 20% lead on 7900 XT game frame rates. Those performance leads get even bigger across comparable games with ray tracing. It’s a much closer battle between the 7900 XTX and 4080 which, admittedly, the Nvidia GPU still wins.

In terms of pricing, it really is about whether you want the option for the best frame rates, particularly for ray tracing, as well as future-proofed features like DLSS 3, which are exclusive to Nvidia 4000-series graphics cards.

Here's a quick breakdown of Nvidia GeForce RTX 4080 prices from Mwave's range:

Nvidia GeForce RTX 4080 design and setup

Clean but chonky design that may have compatibility issues with older motherboards.
Nvidia GeForce RTX 4080 graphics card

Testing RTX 4080 with old desktop components

Nvidia deserves points for packaging and a premium feel right from unboxing. The Nvidia GeForce RTX 4080 Founders Edition will be tough to buy in Australia, but it sits angled in a rather giant box. That’s because it’s a rather giant GPU. I’m talking the same dimensions and (assumedly) roughly the same heft as a 4090.

This is one of the initial hurdles to overcome. The RTX 4080 is a 304mm long, 137mm wide, three-slot-consuming graphics card. Length was my primary concern but there’s plenty of breathing space inside my full-tower case. But five-year-old motherboard hurdles arise immediately, and why wouldn’t they given the longest GPUs of 2017 are around 40mm shorter.

That extra length meant I had to sacrifice power for USB 2.0 socket on my MSI Z370 Godlike motherboard. There’s no way around it as it completely covers the port; thankfully, PCI-express USB expansion cards are an affordable workaround. What’s more concerning is that the RTX 4080 completely covers one of my M.2 drives (the all-important one with Windows 11 on it) and partially covers another. Heat was an initial concern, and I doubt I could have a thermal guard on my primary M.2 drive and comfortably fit the RTX 4080 on top. Good thing this GPU runs cool—with testing temps averaging at around 53 degrees Celsius and power draw averaging at around 215 watts—but that may change in the future as developers tap into its power.

Speaking of power, you’re going to need at least a 750-watt power supply to get the most out of the RTX 4080. Additionally, this thirsty GPU uses three eight-pin VGA connectors from the power supply which, mercifully, connects to an included 16-pin connect for the RTX 4080. Once I removed the USB 2.0 power connector and made my peace with the possibility of frying my primary hard drive (it didn’t happen during more than a dozen hours of testing), installation was easy.

I was concerned the size of the graphics card might necessitate a support bracket, but it sits comfortably in place in a horizontal configuration with three PCI screws. Removing the graphics card is slightly trickier as the weight tends to press the RTX 4080 back into the PCI-express slot lock.

Info Box
Old PC specs I tested the RTX 4080 with

Here are the specs of my five-year-old desktop PC that I used to test the Nvidia GeForce RTX 4080 graphics card:

  • CPU: Intel Core i7-8700K (overclocked from 3.7GHz to 4.6GHz)
  • Motherboard: MSI Z370 Godlike Gaming EATX
  • Memory: Corsair Vengeance 32GB DDR-3200 (2x 16GB sticks)
  • Power supply: EVGA Supernova 750W G2 80+ (fully modular)
  • Monitor: Acer Predator XB273K UHD G-Sync (up to 4K @ 120Hz)
  • Case: Be Quiet Dark Base Pro 900 Rev. 2 (full-sized tower)
  • Windows: Windows 11 Pro Version 21H2 (OS Build 22000.1219)
  • GPU driver: Nvidia GeForce Game Ready Drivers (526.72)

Brand-new desktop components

Fast-forward to more recent times, and the RTX 4080 is surrounded by completely new hardware. For my new computer build, I’ve stuck with the same modular Be Quiet Dark Base Pro 900 Rev. 2 case. Because I’ve finally ditched an optical drive and abandoned the need for a traditional HDD, I’ve removed the drive support brackets inside. The result: much more room and better airflow.

Buying an Intel Core i9-13900K CPU and, more importantly, a 13th-gen compatible motherboard fixed the real estate problems of my five-year-old PC. I configured the parts so the RTX 4080 wasn’t sitting atop a hard drive, and the motherboard is laid out in such a way that respects the height and length of modern GPUs. Translation: no more compromises on USB port connectors.

I honestly went overboard with the power supply, opting for a Corsair AX1600i 1600-watt modular option so, technically, I never have to worry about GPU power-draw requirements in the future. Disappointingly, this power supply didn’t come with a 16-pin cable for the RTX 4080, so I ran three PCIe power cables to the included 4080 power adaptor. Not so great for tidy cable management, but an easy enough installation.

Honestly, the overall build was more painful than it had to be. Be Quiet’s case is modular to an incredible degree, but its documentation is lacking and the video guides are insufficient. My current pledge is to never waste my time building again and pay someone to do it for me because nobody needs that stress in their life. As you might hope from a graphics card, though, that was the easiest part of installation.

Once everything was installed, the main challenge was configuring the RAM timing to its advertised number. Initially, I had to underclock it to stop Windows 11 from crashing. But a BIOS update and automated driver patches with my motherboard software were a relatively painless fix. I’ve had a stable PC for around two months now and have spent a lot more time putting the RTX 4080 through its paces.

Info Box
Test PC specs with updated hardware

Here are the full system specs of the new PC I used to test the Nvidia GeForce RTX 4080 graphics card:

  • CPU: Intel Core i9-13900K (Intel Turbo Boost enabled)
  • Motherboard: Asus ROG Maximums Z790 Hero ATX
  • Memory: G.Skill Trident Z5 RGB 32GB DDR5-6600 (2x 16GB sticks)
  • Power supply: Corsair AX1600i 1600w 80+ (fully modular)
  • Monitor: Acer Predator XB273K UHD G-Sync (up to 4K @ 120Hz)
  • Case: Be Quiet Dark Base Pro 900 Rev. 2 (full-sized tower)
  • Windows: Windows 11 Pro Version 22H2 (OS Build 22621.1105)
  • GPU driver: Nvidia GeForce Game Ready Drivers (528.02)

Nvidia GeForce RTX 4080 vs RTX 3070 Ti vs RTX 2080 Super benchmarks

A powerful lead over previous graphics cards.
Play Video

“Rasterisation” is the term used for games that don’t use funky features like ray tracing. It may sound like a name that’s used to save a gold-spinning imp from stealing a newborn baby, but it’s also a practical way of testing games. Why? Most games don’t have ray tracing or its robo-sibling deep learning super sampling (DLSS) for enhanced prettification and extra frames, respectively.

Thus, rasterisation is a fair starting point for testing graphics cards under typical gaming conditions. Here’s how the Nvidia GeForce RTX 4080 graphics card fares testing 11 games with in-game benchmarks, all on ultra settings with ray tracing and DLSS disabled (where available).

Note that the rasterisation, DLSS, DLSS 3 and ray tracing benchmarking numbers below are all from a five-year-old PC. At the end of those benchmarks is a section that compares the RTX 4080 results between old PC and a cutting-edge one.

Nvidia GeForce RTX 4080 benchmarks

I’ve tested across 1080p, 1440p and 4K resolutions. Note that the following titles were CPU limited—when the CPU is maxed out—which stops the maximum potential for higher frames (typical in lower-spec or older CPUs), particularly at lower resolutions:

  • Cyberpunk 2077 (1080p and 1440p)
  • Marvel’s Guardians of the Galaxy (all resolutions)
  • Horizon Zero Dawn (1080p and 1440p)
  • Shadow of the Tomb Raider (all resolutions)
  • Assassin’s Creed Valhalla (1080p and 1440p)
  • Red Dead Redemption 2 (all resolutions)

These results, particularly the 4K frame rates, are spectacular. My Acer Predator XB273K monitor maxes out at 120Hz refresh rate, so anything past that is effectively wasted frames. Cyberpunk 2077 has the most modest fps results, albeit at a very playable 70fps (at 4K resolution). Almost every other game is close to or surpasses 100fps. Rainbow Six Siege is there to show ridiculously high frame rates and even the recently released Call of Duty Modern Warfare II boasts over 100fps at 4K.

For comparison, here’s how the Nvidia GeForce RTX 3070 Ti compares with the same settings, resolutions and games tested (except for Modern Warfare 2).

Nvidia GeForce RTX 4080 graphics card

Nvidia RTX 3070 Ti benchmarks

Game
Full HD resolution
Quad HD resolution
4K resolution
Cyberpunk 2077121fps81fps38fps
Guardians of the Galaxy110fps106fps79fps
F1 22199fps172fps109fps
Horizon Zero Dawn129fps114fps62fps
Shadow of the Tomb Raider149fps128fps76fps
Assassin's Creed Valhalla116fps93fps58fps
Far Cry 694fps94fps64fps
Rainbow Six Extraction220fps149fps80fps
Rainbow Six Siege327fps325fps211fps
Red Dead Redemption 2108fps88fps56fps

Once again, the CPU proves a bottleneck, albeit for fewer titles: Horizon Zero Dawn (1080p and 1440p), Shadow of the Tomb Raider (1080p and 1440p), plus 1080p resolution for Red Dead Redemption 2. Cyberpunk 2077 isn’t particularly playable at 4K resolution on the RTX 3070 Ti, but other results tend to hang around or above 60fps. While PlayStation 5 and Xbox Series X have been frustratingly conditioned to accept 4K 30fps as playable (admittedly, the lack of widespread HDMI 2.1 adoption may have a part to play), 60fps should be considered the foundation for PC gaming. Typically, this means dropping the resolution to achieve that frame-rate minimum.

The RTX 4080 has a noticeable lead over the RTX 3070 Ti, particularly at 4K resolutions. In fairness, that’s to be expected given the RTX 4080 is marketed as a 4K graphics card while the RTX 3070 Ti was built to impress at 1440p resolutions. Still, the RTX 4080 boasts 1440p fps leads that range from a nothing-to-write-home about 7fps to a commanding 100fps+ lead for Rainbow Six Extraction.

Additionally, the newer GPU also boasts beefier specs and doesn’t even come close to using up its 16GB GDDR6X memory in games that highlight memory usage. Expect the games of tomorrow to really start pushing the RTX 4080, which only got to 64 degrees Celsius at its absolute hottest while testing. Meanwhile, the RTX 3070 Ti and RTX 2080 Super were pumping out heat up to 80 degrees during testing.

For anyone with an Nvidia 2000 series graphics card curious about upgrading to an RTX 4080, here’s how the Nvidia GeForce RTX 2080 Super handled the 10 main test games.

Nvidia RTX 2080 Super benchmarks

Game
Full HD resolution
Quad HD resolution
4K resolution
Cyberpunk 207786fps55fps26fps
Guardians of the Galaxy114fps112fps63fps
F1 22170fps138fps81fps
Horizon Zero Dawn114fps96fps53fps
Shadow of the Tomb Raider137fps100fps52fps
Assassin's Creed Valhalla99fps75fps44fps
Far Cry 699fps85fps51fps
Rainbow Six Extraction164fps119fps60fps
Rainbow Six Siege305fps219fps117fps
Red Dead Redemption 289fps70fps44fps

CPU limiting was rarer for the pushed-to-the-brink 2080 Super, though it did crop up in Marvel’s Guardians of the Galaxy (1080p and 1440p), Horizon Zero Dawn (1080p) and Shadow of the Tomb Raider (1080p). Honestly, it’s surprising to see how well the RTX 2080 Super holds up today, particularly at 1440p resolutions. Still, the RTX 4080 is meant for 4K and it, understandably, annihilates the 2080 Super, by 43fps on the lower end of victory and up to 102fps while lapping its older sibling.

Nvidia GeForce RTX 4080 DLSS performance

Incredibly powerful on older DLSS technologies and amazing with DLSS 3.
Nvidia GeForce RTX 4080 graphics card

DLSS has been the answer to the frame-rate tanking of ray tracing since Nvidia released the RTX 2000 line of graphics cards. Not every game has DLSS but there are hundreds of options today using DLSS 1, DLSS 2 and there are dozens confirmed to use DLSS 3. Disappointingly, DLSS 3 is exclusive to RTX 4000 graphics cards, reportedly because of hardware limitations on older RTX GPUs.

Before we get to DLSS 3, here’s how the RTX 4080 fared in my tests with DLSS 2 games, all at 4K resolutions with maxed-out settings (note some base 4K frame rates may be different from above as they’re based on new tests).

Game
DLSS off
DLSS on
God of War92fps126fps
Death Stranding Director's Cut106fps118fps
Call of Duty Modern Warfare II99fps169fps
Uncharted Legacy of Thieves Collection120fps160fps
Sackboy: A Big Adventure96fps139fps
Kena113fps251fps

While results don’t change too much for Death Stranding Director’s Cut (12fps change), Call of Duty Modern Warfare II excels (70fps upgrade) and Kena: Bridge of Spirits more than doubles the frame rate with DLSS enabled (138fps gains).

DLSS 3 is even more impressive from a technical standpoint, given it isn’t just an AI upscaler but also inserts AI-generated frames to increase frame rates. Here’s how the RTX 4080 handled most of the DLSS 3 games that were available for testing.

Game
DLSS 3 off
DLSS 3 on
Cyberpunk 207753fps107fps
Microsoft Flight Simulator54fps107fps
F.I.S.T.76fps115fps
A Plague Tale: Requiem52fps97fps
Loopmancer50fps116fps
Bright Memory63fps115fps
F1 2264fps116fps
3D Mark: Nvidia DLSS feature test38fps116fps
Destroy All Humans! 2 Reprobed78fps159fps
Super People89fps182fps
Marvel's Spider-Man Remastered56fps105fps

Though fledgling, this is incredibly impressive tech whose only disclaimer is the extra system latency added for the spectacular results. Admittedly, system latency only becomes an issue for competitive games, and people looking to eke every edge out of those shouldn’t be using DLSS to keep system latency as low as possible. For those people, the RTX 4080 is still a viable option for maximising frames with DLSS off.

Disclaimers aside, these AI-generated frame gains are fantastic, particularly for Cyberpunk 2077 and Microsoft Flight Simulator. For Cyberpunk 2077, that’s with ray tracing enabled (on the appropriately named ‘Psycho’ setting) and it results in more than double the frames. It’s an almost identical story for Microsoft Flight Simulator, which is the modern equivalent of the machine-melting Crysis back in its heyday.

The lowest gains were still an impressive 40-ish frames, while Super People more than doubled its base frame rate with DLSS 3 enabled. It’s incredibly exciting to think of how DLSS 3 will evolve, hopefully with a lower impact on overall system latency. Overall, it adds an additional layer of futureproofing to an already cutting-edge GPU.

Nvidia GeForce RTX 4080 ray tracing

Converting unplayable ray-traced frame rates into a very playable reality.
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It used to be that ray tracing was always talked about in terms of 1080p resolutions. Basically, if you wanted lifelike reflections, the compromise was resolution. And using DLSS was a given. Not anymore. Here’s a look at a handful of games with ray tracing enabled and DLSS disabled across 1080p, 1440p and 4K resolutions.

Game
Full HD resolution
Quad HD resolution
4K resolution
Cyberpunk 207784fps82fps53fps
Guardians of the Galaxy99fps96fps68fps
F1 22113fps101fps61fps
Shadow of the Tomb Raider141fps132fps86fps

Note that every game outside of Metro Exodus Enhanced Edition hit a CPU limitation, which means newer processors can feasibly expect even better gains. Cyberpunk 2077 comes close to 60fps with the Ultra ray tracing preset (just below Psycho) but the other three are comfortably hitting 60fps at 4K without any AI assistance. That’s bonkers compared to the resolution-sacrifice norm up until recently. Understandably, 1440p and 1080p scores are even better, even though their true values are held back by my CPU.

Given that 4K 60fps is now seemingly viable, I did some ray tracing tests with DLSS at 4K resolutions for a handful of games that usually bring GPUs to their knees. All of these games have ultra settings and maxed-out ray tracing.

Game
DLSS off
DLSS on
Dying Light 235fps89fps
Fortnite35fps107fps
Metro Exodus Enhanced Edition75fps92fps
Control45fps106fps

Wow. Dying Light 2, a title whose gameplay benefits from a fluid frame rate, goes from unplayable to impressive with more than double the frames. It’s a similar story for Fortnite, which transforms from unplayable as a competitive online shooter to respectable at more than three times the frames. Metro Exodus had marginal gains but Control absolutely benefits from DLSS with more than 60fps gains once the AI feature is enabled.

Benchmark results for fully-upgraded PC with RTX 4080

That’s the old results out of the way. Now let’s take a look at the new, following the same order as above. First up is the RTX 4080 results for traditional rasterised games across 1080p, 1440p and 4K resolutions. Note that, unlike the tables above, this one (and all others below) includes percentage-gain columns to highlight where frames have typically increased or, in some instances, decreased. I’ve also added in benchmark scores for The Callisto Protocol, which I didn’t include in my initial review because the game was terribly optimised at launch on PC and even the benchmark had stutters.

Game
Full HD resolution
Quad HD resolution
4K resolution
Full HD % change
Quad HD % change
4K % change
Cyberpunk 2077179fps120fps60fps33% increase6% decrease14% decrease
Guardians of the Galaxy215fps213fps139fps87% increase88% increase29% increase
F1 22304fps266fps190fps51% increase38% increase4% increase
Horizon Zero Dawn192fps187fps112fps33% increase27% increase6% increase
Shadow of the Tomb Raider285fps242fps131fps71% increase51% increase2% increase

There’s something funky going on with Cyberpunk 2077. Admittedly, it is a beta build of the game as DLSS 3 isn’t yet part of the publicly available release, so we can put it down to that. Still, while the 33% fps gain at 1080p is great in comparison between new and old hardware configurations, the 6% 1440p and 14% 4K loss in frames is bizarre.

While we’re on the topic of bizarre, the 23% fps lead that my old hardware had with the RTX 4080 in Rainbow Six Siege at 4K compared to new hardware makes no sense. Admittedly, there have been Windows 11, driver and game updates since my initial testing, but I’m of the perspective that updates are supposed to improve not detract. That said, it does feel odd to ‘complain’ about getting 246fps in a competitive shooter at 4K resolution, more so given the 120Hz limit of my 4K monitor.

The biggest gains came from Guardians of the Galaxy, with a healthy 29% edge on the new hardware at 4K but a blistering 88% lead at 1440p and an equally impressive 87% win at 1080p. Outside of an 8% win for the old PC at 1440p with Modern Warfare II, it’s not surprising that the new machine has some sizeable leads at non-4K resolutions given how they tend to lean more on the CPU than the GPU.

There’s not a huge lead for most games at 4K, which is expected given how GPU-dependent titles are at that high resolution, but there are some massive gains in the new rig at lower resolutions. Anyone playing on older hardware who owns a 1080p or 1440p screen or prefers one of those resolutions should use those gains to evaluate a potential PC upgrade.

Next up is a comparison for DLSS 2 games.

RTX 4080 performance: DLSS 2

Game
DLSS off
DLSS on (Quality)
DLSS off % change
DLSS on % change
God of War104fps130fps13% increase3% increase
Death Stranding Director's Cut149fps176fps41% increase49% increase
Call of Duty Modern Warfare II92fps127fps7% decrease25% decrease
Uncharted Legacy of Thieves Collection124fps162fps3% increase1% increase
Sackboy: A Big Adventure102fps158fps6% increase14% increase
Kena: Bridge of Spirits112fps185 fps1% decrease26% decrease

Full disclosure: in my rush to get everything tested in time for embargo, I didn’t make note of the type of DLSS I used for these DLSS 2 games. For those unaware, DLSS tends to offer Quality, Balanced, Performance and Ultra Performance modes, which are shorthand for incrementally lower rendering resolutions, sometimes as implied lower-percentage differences. For example, Quality upscales from 1440p to 4K for my screen but Performance upscales from 1080p.

The lower the resolution that’s upscaled, the higher the fps gains but the more likely it is to notice instances of rendering weirdness. For the DLSS 2 tests on my new PC, I tested everything on Quality, which means smaller fps gains but better overall image quality. In all honesty, there’s a chance I was running the older tests with Performance settings.

But if I was, the percentage differences between the old and new hardware is even more impressive, with solid gains across the board. Modern Warfare II stands out as an anomaly, with better results on the older desktop for DLSS off and on. But outside of a marginal 1% difference in base frames for Kena, everything else is in the positive. Death Stranding in particular is a standout with a 41% lead with DLSS off and 49% gains with DLSS 2 on.

Because DLSS 3 is an exclusive feature of Nvidia 4000-series graphics cards, I was very curious to see the differences between new and old hardware in the tests below.

RTX 4080 performance: DLSS 3

Game
DLSS 3 off
DLSS 3 on
DLSS 3 off % change
DLSS 3 on % change
Cyberpunk 207727fps103fps (Performance)49% decrease4% decrease
Microsoft Flight Simulator56fps136fps4% increase27% increase
F.I.S.T.: Forged in Shadow Torch79fps173fps (Auto)4% increase50% increase
A Plague Tale: Requiem52fps127fps (Performance)0% change31% increase
Loopmancer50fps142fps (Performance)0% change22% increase

DLSS 3 proves to be a bit more of a level field in some of these 4K-res tests. Cyberpunk 2077 still stands as an anomaly with 49% better frames with DLSS off on the old rig and a 4% improvement on old hardware with DLSS 3 on. There’s a smattering of even results with DLSS off for A Plague Tale: Requiem, Loopmancer and the 3D Mark tests, which proves just how GPU-driven these benchmarks are.

There are also some single-percentage improvements with DLSS 3 off or on. While the 50% DLSS 3 gains for F.I.S.T. and F1 22 are impressive, it’s the whopping 97% improvement for Bright Memory that I didn’t see coming, or the 139% gain for F1 22 with ray tracing off (using a different benchmark track to the rasterization tests above).

Next comes standard ray-tracing tests across 1080p, 1440p and 4K resolutions.

RTX 4080 performance: Ray tracing

Game
Full HD resolution
Quad HD resolution
4K resolution
Full HD % change
Quad HD % change
4K % change
Cyberpunk 207790fps59fps29fps7% increase28% decrease45% decrease
Guardians of the Galaxy178fps129fps70fps80% increase34% increase3% increase
F1 22155fps117fps64fps37% increase16% increase5% increase
Shadow of the Tomb Raider217fps156fps84fps54% increase18% increase2% decrease

Cyberpunk 2077 continues to be an inexplicable anomaly but even Shadow of the Tomb Raider, which hasn’t been updated since I last tested it, has a slight 2% lead on old hardware at 4K. But 4K gains aren’t why you should buy new hardware. Where the newer innards shine is with up to a 34% improvement at 1440p and up to 80% at 1080p. Admittedly, the games tested aren’t exactly ones you need anything beyond 60fps to enjoy, but if you love frames, you’ve gotta love those gains.

Finally, here’s how the results look with ray tracing at 4K with DLSS in some titles that have a reputation for melting PCs.

RTX 4080 performance: Ray tracing at 4K with DLSS

Game
DLSS off
DLSS on
DLSS off % change
DLSS on % change
Dying Light 247fps110fps (Performance)34% increase24% increase
Fortnite46fps82fps (Performance)31% increase23% decrease
Metro Exodus Enhanced Edition89fps137fps (Performance)19% increase49% increase
Control47fps130fps4% increase23% increase

The only area where the older hardware wins here is with Fortnite, but there’s a clear explanation: Fortnite has shifted engines since I did my initial testing. Dying Light 2, Control and, in particular, Metro Exodus have impressive results with DLSS on and ray tracing maxed out.

Nvidia GeForce RTX 4080 gameplay

Set-and-forget max settings at 4K for pretty much everything.
Nvidia GeForce RTX 4080 graphics card

The raw benchmark numbers paint an impressive picture. But what about all-important gameplay? Borderlands 3, Hell Let Loose and Days Gone are DLSS-less games known to push PCs to their limits maxed out at 4K resolutions. Borderlands 3 was very playable at around 85fps average and Days Gone’s frantic gameplay benefits from fluid 94fps gameplay. Even the notoriously poorly optimised Hell Let Loose manages a 78fps average—which, believe me, is impressive—with most of the test matches consistently scoring over 100fps.

Uncharted Legacy of Thieves Collection was unplayable with sub-30fps gameplay using the RTX 3070 Ti and maxed-out settings, but it was pushing the 120fps borderless-fullscreen limit without enabling DLSS (and looking absolutely stunning). I’m so used to compromising fidelity settings or tweaking DLSS sliders to get the most out of my 4K, 120Hz screen but the 4080 simplifies everything. Set everything to ultra, including ray tracing, and you’re generally comfortably playing at 60fps. Enable DLSS to get frame rates closer to 120fps.

Updated PC gameplay testing

I’ve played dozens of hours of games with the RTX 4080 inside the new machine. The weird declining frame rates that seemed to come with each Modern Warfare II update made me drop from 4K to 1440p, but that’s because you really do want a consistent frame rate that’s as close as possible to your monitor’s refresh rate.

A lot of my time has been spent replaying Days Gone, which happily sits around 120fps at 4K resolution with everything maxed out. I can confidently confirm that Hell Let Loose is absolutely a poorly optimised game, as even an Intel 13900K can’t avoid dreaded CPU throttling at 4K resolution. Still, most of the time I play at around 100fps, even if certain maps and longer battles spent on the same map tend to lead to memory leak-like frame drops (sometimes below 60fps).

I went back to Dishonored 2 and have enjoyed maxed-out 4K gameplay at close to 200fps, which is wasted frames given my 120Hz monitor. Elden Ring chewed up a lot of my time since the initial hardware testing, but that game is capped at 60fps on PC, so it’s not a great example (and it still has occasionally streaming stutters in the open world). Revisiting God of War at 4K resolution with over 100fps has been a joy, and the 4080 was essential to balance eye candy and fidelity for Warhammer 40,000: Darktide at launch (at playable frame rates).

Bullhorn
Game Ready vs Studio drivers
Nvidia graphics card drivers are offered as either Game Ready or Studio. For all intents and purposes, they’re the same. The difference is that Game Ready drivers are rolled out more frequently to offer optimised performance for new-release games. Nvidia recommends content creators to choose Studio, gamers to prioritise Game Ready. If you’re both a gamer and creator, go for the Game Ready drivers.

Is the Nvidia GeForce RTX 4080 worth buying?

An investment in high-resolution, high-fidelity gaming.
Nvidia GeForce RTX 4080 graphics card

The Nvidia GeForce RTX 4080 makes maxed-out 4K gaming easy. It’s like performance mode on consoles, except instead of automatically lowering the resolution to guarantee 60fps, you just enable DLSS to preserve the 4K resolution and soak in the frame gains (sometimes with results above 100fps). Admittedly, DLSS 3 isn’t widespread enough right now for RTX 3080-or-better GPU owners to rush out and buy an RTX 4080. But if you’re coming from a lower-spec graphics card or older series, the RTX 4080 can help convert even a five-year-old desktop into a killer PC again.

As for whether you need to upgrade the other parts of your PC, it really depends. If you already have a 4K screen, you’re not as likely to get massive fps gains. But those with 1440p or 1080p screens—particularly players after higher frame rates to match high-refresh-rate screens—can expect noticeable gains. It’s a similar story for DLSS and ray tracing, too.

How we review graphics cards

Our review starts with unboxing and installation. A good graphics card must come with any relevant adaptors to get it working out of the box. Similarly, we make note of any installation issues that arise in terms of weight, length, overall fit and concerns about blocked ports or potential airflow issues.

We use a core set of games with in-game benchmarks to determine base results for a graphics card, spread across 1080p, 1440p and 4K resolutions. Nvidia’s FrameView tool is enabled during capture to record key metrics, including average frame rates, GPU max temperatures and power draw.

Where possible, we contextualise these benchmarks by performing the same tests on older-model or competitor graphics cards. Next is to test AI upscaling and note performance gains, as well as testing the impact of fidelity features like ray tracing. Finally, we put the graphics card through the paces of typical use, including a mix of everyday computing and gaming stress tests.

Nvidia GeForce RTX 4080 FAQs

Here are the most frequently asked questions about Nvidia's latest graphics cards.
Yes, the Nvidia GeForce RTX 4080 was released worldwide on 16 November. Initially, the plan was for 12GB and 16GB models but Nvidia changed this to just a 16GB version.
Nvidia recommends that the GeForce RTX 4080 graphics card is best paired with at least a 750-watt power supply. The RTX 4080 can draw up to 320 watts. In our tests, the max power draw was 302 watts but typical power draw averaged out closer to 215 watts.
Yes, the Nvidia GeForce RTX 4080 is more powerful than an RTX 3090. The RTX 4080 should comfortably outperform any RTX 3000 series graphics cards.
Nathan Lawrence
Written by
Nathan Lawrence
Nathan Lawrence has been banging out passionate tech and gaming words for more than 11 years. These days, you can find his work on outlets like IGN, STACK, Fandom, Red Bull and AusGamers. Nathan adores PC gaming and the proof of his first-person-shooter prowess is at the top of a Battlefield V scoreboard.

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