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Xbox Series S review: Big things, small packages
The most affordable and accessible way to experience next-gen gaming.
Way back when, early rumours of a digital-only Xbox seemed a bit out of reach for Australians. These rumours pointed towards a super-cheap cloud gaming console with no serious onboard storage, not unlike Google Stadia. There’s every chance that Microsoft once had an even cheaper streaming-only console on the table. There’s every chance it still does. But it’s clear now that the budget console behind the rumours was the Xbox Series S, Microsoft’s digital-only Game Pass machine.
Most of the jigsaw pieces are still there. A digital-only console, Microsoft’s focus on xCloud game streaming, the on-demand library of games with Game Pass, and the $0 upfront payment plan of Xbox All Access, but together they make up a different picture than the initial rumours painted.
The result is a console that looks nothing like Stadia, thankfully. It’s not quite as cheap as we’d hoped it would be but it is a fair middle-ground between traditional console gaming and a more accessible digital-only future.
The S is for Socialism
The Xbox Series S is the most affordable and accessible way to experience next-gen gaming. It’s the only new console to make hardware compromises, sure, but the biggest bells and whistles of next-gen, like ray tracing, Quick Resume, and 120fps gaming are all here. Storage will become an issue for every Series S user eventually and while there are expanded storage options available, they blow the price right out. But even the shortcomings of the Series S lose weight when you consider the phenomenal value of Game Pass. Where PlayStation 5 Digital Edition owners will fork out full price for new digital games, Xbox Series S users with Game Pass get every first-party exclusive day-and-date as part of their subscription.
Price: Serie-S-ly good value
When Xbox finally broke the next-gen pricing stalemate in 2020, it came out of the standoff with the cheapest next-gen console on the market. If you’re considering the Series S, price is probably your primary concern.
The Xbox Series S will cost you $499 in Australia or $33 per month over 24 months (total minimum cost is $792) if you get it through Telstra Xbox All Access. That also includes your Game Pass Ultimate subscription fee (typically $15.95 per month). It actually shakes out as the cheapest way to buy an Xbox Series S. If you deduct the cost of 24 months of Game Pass Ultimate ($382.80 over 24 months), the remaining total cost for the hardware itself is $409.20.
Here’s how much both new consoles cost with Telstra All Access:
Telstra Xbox All Access Plans
Xbox Series S subscription
|$33/mth for 24 mths|
Total min. cost $792
|Go to site|
Xbox Series X subscription
|$46/mth for 24 mths|
Total min. cost $1,104
|Go to site|
That outright price is concrete across Australia’s various online and brick-and-mortar retailers. Incidentally, it’s also the console that has suffered the least from stock shortages. Still, availability is unpredictable. At the time of writing, these retailers have Xbox Series S stock:
Where to buy the Xbox Series S in Australia
Telstra (Includes Game Pass Ultimate)
Design: Small Wonder
The Xbox Series S next to the Nintendo Switch
The most immediately obvious difference between the Xbox Series S and its next-gen nemesis is the humble form factor. It’s the smallest Xbox Microsoft has ever developed and that humble form factor is one of the console’s biggest strengths.
Sony has created something that catches the eye the moment you walk into the room, something that makes a statement. Unfortunately, that statement is: I spent all my money on this god-awful video game console and can’t afford an entertainment unit large enough to keep it in.
The Xbox Series S is shockingly small. No size comparisons or pictures can convey just how comfortably the Series S fits into your setup. Standing up, it’s 27.5cm tall, 6.5cm deep,15.1cm wide and a superlight 2kgs. When friends and family visit, they’re instantly put off by the size of the PlayStation 5, and pleasantly surprised when I pull the Series S from its little nook.
The Xbox Series S fits comfortably behind or below my television.
No disc drive, no worries?
This generation, both Sony and Microsoft have dabbled in digital-only but there’s one key difference: Sony’s PlayStation 5 Digital Edition is a carbon copy of its premium counterpart sans disc drive, whereas the Xbox Series S makes a few more compromises. More on those compromises further down.
Regardless, the biggest thing you’ll miss if you choose Series S over Series X is the disc drive.
Immediately, you’re looking at more expensive games if you go digital-only. The convenience of digital downloads is second-to-none but there’s no getting around the fact that you can still pay sometimes double the price if you buy a game digitally on the Microsoft Store over physically through a retailer like JB HI-FI or Amazon.
That could be a tough pill to swallow if it weren’t for Xbox Game Pass.
Xbox Game Pass is the Series Saviour
Ori and the Will of Wisps is phenomenal at 120fps
Thankfully, we do have Xbox Game Pass. It’s honestly one of the most exciting things to happen to mainstream gaming in the last decade and arguably more important than any next-gen hardware upgrade.
Last generation, PlayStation continued to dominate with its exclusive first-party titles. Xbox simply didn’t have a God of War, Spider-Man, or Uncharted 4: A Thief's End to call its own. It still doesn't. But it does have Game Pass, a subscription-based library of over 100 first-party and third-party games available to download and play for as low as $10.95 per month. Without the right titles, Game Pass could have been a failed experiment, but Microsoft has made good on the initial promise: launching every first-party Xbox game day-and-date on the service, as well as regular drops of high-quality third-party titles.
First-party gold like Ori and the Will of the Wisps, Gears 5 and Forza Horizon 4 next to new platform exclusives like The Medium, buckets of last-gen standouts like Rainbow Six Siege, Outer Wilds, The Outer Worlds, and old-school Xbox games such as Skate 3 and Battlefield: Bad Company via backwards compatibility.
There’s a lot. Xbox conservatively markets 100+ games at any time, but at the time of writing, there are over 500 available. But Game Pass isn’t new to this generation, what’s important is how the Series S both compliments the service, and suffers because of it.
Storage issues aren’t exclusive to the Xbox Series S. I’ve filled the 667GB of usable storage in my PlayStation 5 already too, and that’s a console with a disc drive. Still, it feels counterintuitive for Microsoft to limit its digital-only console to 512GB SSD (364GB of which is usable).
Obviously, the limited storage space goes a long way in making the Xbox Series S the cheapest entry point to next-gen but let’s not forget that other cuts were made to keep the cost down too. Microsoft is conveniently selling Seagate 1TB Expansion Cards for a whopping $349. If you find yourself needing that, you’ve immediately spent more on a Series S than you would on a Series X.
The Xbox Series S only has 364GB of usable storage space
The review environment might mean that I’ve played a wider variety of games this early on than most would but it’s still painful to see a few mainstays, like Apex: Legends and Sea of Thieves, games I want at the ready, hogging up so much space.
The very nature of Game Pass also means you’ll be downloading more games than ever before. The freedom to trial games without paying anything extra means I end up treating a lot of titles like demos or overnight rentals. Games with an interesting hook that I know I almost certainly won’t finish. Sometimes I'll try a game on Game Pass only to buy it on Switch.
And that’s kind of how I’ve continued to treat it.
With all that said, sensible people who don’t need to test out a handful of games for a review are more likely to see a game through to its end, delete it, and start over. I’d hesitate to say ‘casual gamer’ but if that’s the way you play games, you’ll have no worries managing the Series S’s storage. It’s also telling that, outside of games I’ve played for this review, I’ve used the Series S a little more than my PS5.
At launch, I was using the PlayStation 5 as my primary console. Scratch that. I’ve still been using the Nintendo Switch as my primary console, the PlayStation 5 is just the one I spent the most money on.
But ever since the Series S entered my life, I’ve played more games in my downtime full-stop. That’s partly thanks to Game Pass, but the next-gen Quick Resume function can also take some credit.
Quick Resume is golden when it works
One of the headline features of the new Xbox is Quick Resume, and you don’t need to fork out for the Series X to take advantage of it. The cheaper Series S handles the weight of Quick Resume without an issue.
Quick Resume is an automated feature on the new Xbox consoles designed to let you easily pick up where you left off. Quick Resume will remember where you were at in the last few games you played, letting you jump back into a game in under 10 seconds. With Xbox Series S and Series X, you can completely power down and even disconnect the power and still pick up where you left off with Quick Resume.
The ability to drop pop out of a game of Gears 5 into a quick 10 minutes of Ori and back again is a feature that I underestimated. Coupled with faster load times across the board, the upgrades to the new Xbox consoles play to the strengths of Game Pass.
There’s just one annoying issue. After playing mostly first-party games, Quick Resume has become something of a crutch. See, Quick Resume isn’t a console-wide feature, games need to support it and early on, a lot of games don’t. I find myself quitting games that don’t have Quick Resume as haphazardly as a game that does, resulting in some lost progress along the way.
After Xbox identified some Quick Resume bugs early on, Microsoft switched the next-gen feature off for a few titles while it worked out the kinks. Plenty of titles that were optimised for Series S and X have since had Quick Resume switched back on, which helps, but the overall problem comes down to messaging. Games with Quick Resume brandish a unique logo but it’s not all that obvious and there’s no master list to reference if you want to find out which games have Quick Resume and which don’t. The idea is that every Xbox title optimised for the new generation will eventually have Quick Resume, so it should become second nature eventually. But finding out which titles are optimised for your shiny new console isn’t immediately obvious either.
People who are privy to the situation might think to check whether a title has Quick Resume or not before suspending their game, but there needs to be a safety net, or more obvious signpost, for those who aren’t. Something as simple as an alert when you’re shutting down games without Quick Resume could do the trick. Ideally an alert you could toggle on and off.
Hopes for a new dashboard, dashed
The Xbox dashboard still needs work.
A fresh user-interface can go a long way in giving you that new console feel. The PlayStation 5 does this remarkably well whereas Microsoft decided to stick with the same dashboard as its predecessor with some minor updates. Some might say if it ain’t broke, don’t fix it, but if it’s generally unpleasant, the least you can do is give it a fresh lick of paint.
Sure, the current iteration of the Xbox dashboard has come a long way over the years but I still find it quite unbearable. Sometimes it feels like Microsoft thinks the last thing you want to be doing with your video game console is playing video games. Like you’d much rather be browsing the store, seeing ads, or snooping on your friend’s activities. It’s a mess.
Last year’s update improved things somewhat. It made accessing the games you’re playing a little smoother and introduced a swathe of performance upgrades but the layout changes are minor. There are also some missed opportunities to help Xbox users take advantage of some of the new features, such as Quick Resume. There is a filter for games optimised for Series S and Series X, but as discussed, that’s not a reliable indicator as to whether the game has Quick Resume, yet.
Performance: Next-gen upgrades outweigh weaker specs
The Xbox Wireless Controller for Series S and X is a slight upgrade on last generation.
In terms of sheer grunt, the Xbox Series S is the weakest next-gen console available. It’s an interesting match-up against last-gen’s Xbox One X. The Series S sports a stronger CPU (3.6GHz Custom Zen 2) than the Xbox One X (2.3GHz custom AMD) but offers less RAM and a smaller GPU. But the Series S also has a solid-state drive (SDD), a higher maximum frame rate, and can take advantage of next-gen graphical tech like ray tracing.
The higher frame rate is the highlight upgrade here. Playing Ori and the Will of the Wisps in 120 frames-per-second (fps) is up there as one of the biggest next-gen wow moments I’ve had so far. Fast-paced shooters like Call of Duty: Black Ops Cold War and Gears 5 also look phenomenal in 120fps.
That said, if you favour fidelity over frames per second, the Series S won’t be your first console of choice. The Series S targets 1440p HD and 120fps by default. It upscales graphics to 4K, but there’s no native 4K support (or 8K, obviously). Upscaled 4K at 60Hz looks tidy, but 120Hz is where it’s at.
Unfortunately, it’s not as simple as just playing in upscaled 4K at 120Hz. For one, a lot of televisions will only let you choose one over the other: 4K fidelity at 60fps, or 1080p at 120fps, and some outstanding next-gen features, like ray tracing, aren’t available at 120Hz. None of this is immediately obvious, even to people in the know, so there's Buckley's chance your average punter understands how to optimise their settings for their unique television/console setup.
The promise of console gaming has always been that all of that stuff is handled and optimised in the background, whereas those who tinker tend to prefer PC gaming.
Forcing console players to choose between performance and fidelity is something that felt necessary in the mid-generation console jump (PlayStation 4 Pro and Xbox One X) but I was hoping it wouldn’t follow us into the current generation of consoles.
Final thoughts: Is the Xbox Series S worth it?
The Xbox Series S is the perfect secondary console.
Is the Xbox Series S worth it? I’m going to go with the boring answer here and say yes if you’re using it as a secondary console, or you’re not too fussed with performance. It should also go without saying that it’s a hard no for anyone who still prefers to buy physical media.
For me, the Xbox Series S has been the fast and reliable sidearm to my PlayStation 5’s heavier artillery. If I plan to sink hours upon hours into a huge AAA adventure like Assassin’s Creed: Valhalla, I’m almost always going to choose the PlayStation 5 as my console of choice. But for fast and fun pickup games of Tetris Connected, Moving Out, Sea of Thieves or Grounded, the Xbox Series S is always at the ready, tucked away in its little nook.
Granted, storage issues will come for you eventually. It might not be today, it might not be tomorrow, but eventually, the Ghost of Games Past will come knocking at your door with dreadful tidings.
For me, the best next-gen console combination is the PlayStation 5 and the Xbox Series S, and if the cost of both combined makes your eyes water, then the Xbox Series S is the cheapest way to experience next-gen gaming.