While the experience of using a modern emulator is as close to plug-and-play as digital gaming gets, there’s a lot that goes into getting a piece of software like Bloodborne to play nice with a given emulator. That said, Shadow pushed back against the idea that it’s the most difficult game that the ShadPS4 devs have come up against. Other problematic games for ShadPS4 include DriveClub, Shadow of Colossus, and The Last Guardian.
“There are still games we are trying to emulate and still don't have results,” he said.
The team actually had Bloodborne running on ShadPS4 internally well before they made it public, leaving out a series of relevant code fixes. These omissions were later picked up on though and in July 2024, the team published its first video of From Software’s horror RPG running on the emulator.
That video didn’t exactly explode in popularity, but it got the attention of a few technically-minded fans. As a result, the team at Shad4 began to grow in earnest. At the time of writing, the total number of contributors to the project is just shy of 100 people.
As far as fan projects go, that makes it fairly large. However, despite this manpower, there are still issues that remain when it comes to getting Bloodborne running on ShadPS4, from missing sounds to random crashes.
“One main issue that remains is that GPU cards are not compatible sometimes, which leads to some games working on AMD cards and some other works better on Nvidia cards,” Shadow explained.
This is one of the problems that a newer member of the ShadPS4 team (who goes by the handle IndecisiveTurtle) is looking to solve. He joined the project in May to help write its GPU implementation. During his time on the project, it’s become very clear that the hype around this particular port can sometimes eclipse the broader perception of the project.
As far as Bloodborne is concerned, it's the game most people focus on and thus they tend to think the project completely focuses on it,” he said.
To put it bluntly, he’s not a fan of how Bloodborne has taken over the conversation let alone how it gets reported on. More than once, he’s seen YouTubers with no inside knowledge make baseless claims about ShadPS4.
“Clickbait titles proclaiming that "it's almost ready" and YouTube channels reporting on every little new mod or perceived improvement[s] that didn't actually happen make people think it's just Bloodborne.”
“This isn't a "Bloodborne simulator,” he said.
Alongside an influx of new talent, Shadow revealed that the project has had support from others in the PS4 emulation community. Specifically, he's been working with the teams behind alternative PS4 emulators FPPS4 and RPCSX.
While both FPPS4 and RPCSX rely on LLE rather than HLE as ShadPS4 does, “these talks appeared to be quite helpful,” according to Shadow.
While new bug fixes are arriving with each passing day, there’s no solid timeframe for when the work will be done.
“There are some stuff left like tessellation shaders that we are aware of and some random crashes that might take a while to sort out,” Shadow said.
But as the efforts to bring Bloodborne to a platform that isn’t PS4 near fruition, there’s always the looming possibility that this success might catch Sony’s attention. Nintendo’s has cracked down on emulators in recent years, particularly those who have flown too close to the sun.
For his part, Shadow said that Sony’s relationship to the emulation community is a little different.
“Sony so far has shown no interest to come after emulators. In fact, they have even used emulators in their own systems,” he said. Even so, the ShadPS4 team are taking precautions and keeping the risks in mind.